Wednesday, 12 June 2013

Major Project: BRIEF



Problem
An incredibly growing amount of games for smartphones and tablets makes people isolated from the real communication.
More and more interactive apps cage users’ attention, whereas traditional card games remain the same.

Goal
To create an alternative to a commonly known deck of playing cards, as well as a game based on historical events and cultural peculiarities of different countries for both educational and entertainment purposes.

Target audience
Teenagers and predominantly young people, who are interested in history and culture of different countries, and suffer from lack of real face-to-face socialisation.

Challenge
To break into a print games industry, and sell the newly created set of cards. Printed games have been influenced a lot by digital games and apps. However, they still remain popular, and need more variety to attract people of different interests and get them together.

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