Wednesday 12 June 2013

Major Project: Types of Card Games



Trick-taking games
The object of a trick-taking game is based on the play of multiple rounds, or tricks, in each of which each player plays a single card from their hand, and based on the values of played cards one player wins or "takes" the trick. The specific object varies with each game and can include taking as many tricks as possible, taking as many scoring cards (or as few penalty cards) within the tricks won as possible, taking as few tricks as possible, or taking an exact number of tricks. Bridge, Whist, Euchre, Spades are popular examples.

Major Project: Old and Modern Cards


One of De la Rue's earliest packs of playing cards c.1832, printed by letter-press but imitating traditional woodblock printing. The court figures are full-length. The 'Old Frizzle' Ace of Spades carries the duty of one shilling at the top and has the text "By His Majesty's Royal Letters Patent" printed at the bottom which had been granted to Thomas de la Rue by King William IV for 'certain improvements in making or manufacturing and ornamenting playing cards.' This Ace, with the extra legend, was registered in August 1832, whereas before the patent was granted a normal 'Old Frizzle' Ace was used. The Aces of Spades were printed in the Stamp Office at Somerset House and an account of the numbers of Aces was kept there by the authorities.

Major Project: History of Cards



A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games. Playing cards are typically palm-sized for convenient handling.
A complete set of cards is called a pack (UK English) or deck (US English), and the subset of cards held at one time by a player during a game is commonly called a hand. A deck of cards may be used for playing a variety of card games, with varying elements of skill and chance, some of which are played for money. Playing cards are also used for illusions, building card structures, etc.
The front (or "face") of each card carries markings that distinguish it from the other cards in the deck and determine its use under the rules of the game being played. The back of each card is identical for all cards in any particular deck, and usually of a single color or formalized design. Usually every card will be smooth; however, some decks have braille to allow blind people to read the card number and suit. The backs of playing cards are sometimes used for advertising. 

Major Project: BRIEF



Problem
An incredibly growing amount of games for smartphones and tablets makes people isolated from the real communication.
More and more interactive apps cage users’ attention, whereas traditional card games remain the same.

Goal
To create an alternative to a commonly known deck of playing cards, as well as a game based on historical events and cultural peculiarities of different countries for both educational and entertainment purposes.

Target audience
Teenagers and predominantly young people, who are interested in history and culture of different countries, and suffer from lack of real face-to-face socialisation.

Challenge
To break into a print games industry, and sell the newly created set of cards. Printed games have been influenced a lot by digital games and apps. However, they still remain popular, and need more variety to attract people of different interests and get them together.